Curricula

OregonASK is proud to offer training on a variety of content and curricula that aligns with Oregon Center for Career Development (OCCD) and the Oregon Registry Online (ORO). Contact us for more information about curricula and training.

CLICK HERE to see our full list of current Training and Curricula


Science, Technology, Engineering, and Math (STEM)

S.INQ: Science Inquiry in Elementary Afterschool Programs
In these hands-on, minds-on sessions participants will explore the engineering design process from activities in the S.INQ curriculum. Participants will explore questioning strategies, develop strategies for encouraging reflection, and examine strategies for engaging typically underserved youth. The units are: Sound, Wind, Invisible Forces, Mechanical Engineering, Engineering Design. View the curriculum for 2-3 graders here. View the curriculum for 4-5 graders here.

S.INQ: Engineering Design for 5-7 Year Olds
Participants will explore the S.INQ: Science Inquiry in Afterschool-Engineer Design It! enrichment content. Attendees will practice hands-on lessons using the Science Inquiry process and will develop strategies for implementing successful science lessons in the afterschool setting with young elementary students. View the curriculum here.

S.INQ UP: Science Inquiry in Middle School Afterschool Programs
In these training sessions, participants will explore through hands on Science Inquiry Challenges each of these three units for Middle School: Energy Inventors, STEM Careers, and Earth/Space Science.

Afterschool Science Plus
After-School Science PLUS is an inquiry-based science program for use in afterschool centers serving students aged 6-14. The “PLUS” in this program includes diverse role models and career education materials as well as connections to literacy activities.  After-School Science PLUS emphasizes the physical sciences, which tend to be the most neglected during elementary school. The curriculum guides students in inquiry-based science activities that involve them in higher-order skills like problem-solving, creative thinking, and decision-making.

Afterschool Math Plus
After-School Math PLUS is designed to help students find the math in everyday experiences and create awareness about the importance of math skills for future educational choices and career options.  The program engages students in grades 3-8 and are intended to complement — not duplicate — classroom math experiences through engaging experiences appropriate for the informal learning environment. They are fun, age-appropriate and standards-based, and are designed around four thematic units that are appealing to young people and compatible to afterschool settings: ArtMath, Built Environment, Jump Rope Math, and MusicMath.

Origami Math
Curriculum is a Makers Box style curriculum that sets challenges for school age exploration of Common Core aligned Math with the fun of creating folded paper in the traditional Japanese method.

NASA’s Afterschool Universe
Afterschool Universe is an out-of-school-time astronomy program targeted at middle school students. It explores astronomy concepts through engaging hands-on activities and takes participants on a journey through the Universe beyond the solar system. The program consists of 12 sessions covering astronomy basics up to hands-on exploration of stars, galaxies, and more.

Exploring the Deep Ocean
Why Do We Explore curriculum by NOAA comes from research being done by the Ship Okeanos Explorer, covering a wide range of STEM related topics in Ocean Science, including the chemistry in carbon dating coral in order to understand the ocean ecosystem, ROV vessels and how they work, geothermal activity, ocean health, and much more for grades 5-12.

Exploring the Techbridge Curriculum
The Techbridge curriculum is designed to interest students in STEM, promote inquiry, and highlight real-world applications so kids can see how STEM careers make the world a better place. It can be used with girls and boys in a variety of out-of-school time settings, including afterschool programs, summer programs, and youth groups. All units are appropriate for middle school students; many activities can be simplified for use with younger grades, while others can be made more in-depth and complex for high school students. The units can be led by afterschool line staff, teachers of all backgrounds, by troop leaders, and others.

SciGirls
Participants will explore materials that provide gender equitable teaching strategies and hands-on inquiries based on the concepts modeled in SciGirls videos. SciGirls educational materials provide gender-equitable teaching strategies and hands-on inquiries based on the concepts modeled in SciGirls’ videos. The SciGirls approach is rooted in research on how to engage girls in STEM. Seven activity booklets are available, and each booklet pairs with a series of episodes focused on a general topic, such as Healthy Living, Physical Science, Computer Science, and Engineering and Inventing.

InventionX: Using the Five Stage Invention Process for School Age Youth
The InventionX five-stage invention process teaches students how to think, not what to think. The process and exercises can be applied to any area of STEM content. Participants will experience the invention process through hands-on activities and create strategies for implementing the process in their own program or classroom.

CryptoClub
A CryptoClub program uses games, treasure hunts, and other informal activities to engage students in cryptography and mathematics. It applies topics from middle school math standards such as decimals, percents, common factors, negative numbers, and pattern recognition. Participants will explore and practice the curriculum. Grades 6-8.

BirdSleuth: Habitat Connections Ornithology Curriculum for Afterschool Programs
In this training participants will explore the curriculum Cornell Ornithology: Habitat Connections and strategies for implementing 10 lessons of hands on science activities. Participants will also explore how to use citizen science tools to create learning opportunities in the field.

Health and Wellness

W/N: Wellness and Nutrition
W/N Includes 8 Units of Curriculum, each consisting of 9 weeks of lesson plans on physical, emotional, and social health, including hands on and activities, games, and fun interactive lessons like planting from seeds, creating cookbooks, and learning about the heart healthy play. This curriculum is designed for students grades k-2, 3-5, and 6-8.

SPARK 
SPARK After School Program targets all out-of-school physical activity programs with the philosophy: Include ALL youth, actively engage ALL youth, and instill the love of lifelong movement in ALL youth. Years of research and extensive field-testing throughout the country has shown SPARK After School to be effective for children and adolescents ages 5-14.

Literacy

TALE: Training for Afterschool Literacy Education
This will give afterschool providers the tools they need to support and promote literacy for the students in their programs.

Module 1: Standards Support and Story Time
Module 2: Reading as Recreation
Module 3: Reading and Respect
Module 4: Family and Community Engagement
Module 5: K-3 Literacy Support Activities
Module 6: 3-6 Literacy Support Activities
Module 7: 6-8 Literacy Support Activities

Comics: Stories in Pictures and Words
Attendees will explore content, concepts, and lessons from the Comics: Stories in Pictures and Words Curriculum  which has 9 weeks of lessons beginning with basic story construction, developing setting and characters, exploring how sequential art works, and creating comics ranging from one panel to a full multi-page project. This curriculum is available for k-2, 3-5, and 6-12.

Storybook Art
Participants will explore strategies and tools to make works of art based on children’s story books. They will practice techniques with materials for making projects and discuss how teaching style may relate to how their students relate to reading.

Power Hour: Making the Most of the Homework Hour in Afterschool
Afterschool programs can be key to a student’s achievement in school. Join us as we explore best practices for an engaging and productive Homework Hour. We’ll develop strategies for creating the right space and establishing systems and procedures. We will examine how selecting the right academic activities can link to the school day and support student achievement.

Art

Exploring Arts Attack
Attendees will explore a variety of media and techniques to teach to children ages 5 to 14 in the out-of-school time setting using the Arts Attack curriculum. Training Sessions include Creativity with Clay, Exploring Color, Line and Design, and Where the Wild Things Are for Summer Fun. Designed for k-2, 3-5, or 6-8 grade students.

Math is Art: Origami
Training participants will explore the use of the Math is Art:Origami curriculum through hands-on activities for youth. The Math is Art: Origami Curriculum is a Makers Box style curriculum that sets challenges for school age exploration of Common Core aligned Math with the fun of creating folded paper in the traditional Japanese method.

Storybook Art
Participants will explore strategies and tools to make works of art based on children’s story books. They will practice techniques with materials for making projects and discuss how teaching style may relate to how their students relate to reading.